Chance Rolls in D&D Are Able to Aid You Be a Better DM
In my role as a game master, I traditionally avoided extensive use of luck during my D&D games. My preference was for the plot and session development to be determined by character actions as opposed to the roll of a die. However, I chose to alter my method, and I'm incredibly happy with the result.
The Spark: Observing 'Luck Rolls'
A popular streamed game showcases a DM who frequently requests "chance rolls" from the adventurers. The process entails selecting a specific dice and defining potential outcomes tied to the roll. It's fundamentally no unlike using a pre-generated chart, these are created on the spot when a course of events lacks a predetermined outcome.
I chose to experiment with this technique at my own table, primarily because it seemed interesting and offered a change from my usual habits. The results were eye-opening, prompting me to reflect on the often-debated tension between preparation and improvisation in a tabletop session.
A Memorable Story Beat
In a recent session, my group had concluded a city-wide fight. When the dust settled, a cleric character inquired after two key NPCs—a pair—had made it. Rather than choosing an outcome, I handed it over to chance. I told the player to make a twenty-sided die roll. I defined the outcomes as: on a 1-4, both would perish; on a 5-9, only one succumbed; on a 10+, they both lived.
The die came up a 4. This led to a profoundly moving sequence where the party came upon the corpses of their allies, still united in their final moments. The party performed last rites, which was uniquely powerful due to prior roleplaying. As a parting gesture, I chose that the remains were miraculously transformed, revealing a enchanted item. By chance, the item's magical effect was perfectly what the party needed to solve another major quest obstacle. You simply plan this type of magical coincidences.
Honing DM Agility
This experience led me to ponder if randomization and thinking on your feet are in fact the beating heart of this game. While you are a detail-oriented DM, your skill to pivot can rust. Players reliably take delight in upending the most detailed plans. Therefore, a skilled DM must be able to pivot effectively and create details on the fly.
Employing on-the-spot randomization is a fantastic way to develop these skills without going completely outside your usual style. The strategy is to use them for low-stakes decisions that don't fundamentally change the session's primary direction. As an example, I wouldn't use it to decide if the king's advisor is a secret enemy. Instead, I would consider using it to decide if the characters enter a room right after a key action takes place.
Empowering Collaborative Storytelling
Spontaneous randomization also works to make players feel invested and cultivate the feeling that the adventure is responsive, shaping based on their choices in real-time. It combats the sense that they are merely pawns in a DM's sole narrative, thereby bolstering the cooperative foundation of the game.
This philosophy has long been part of the game's DNA. Early editions were enamored with random tables, which suited a game focused on dungeon crawling. Although contemporary D&D often emphasizes plot-driven play, leading many DMs to feel they must prep extensively, this isn't always the only path.
Striking the Healthy Equilibrium
It is perfectly nothing wrong with being prepared. However, it's also fine no problem with relinquishing control and letting the whim of chance to decide some things in place of you. Control is a major factor in a DM's role. We require it to manage the world, yet we frequently find it hard to cede it, even when doing so can lead to great moments.
My final advice is this: Have no fear of relinquishing a bit of your plan. Embrace a little randomness for smaller details. You might just find that the surprising result is infinitely more rewarding than anything you might have planned in advance.